2D Drawing

Note

This is currently just a placeholder to capture the full horror of everything I have to document for !canvas.

Overview

Canvases

colorbits=

linear=

Groups

Layers

size=

origin=

alpha=

Transforms

translate=

rotate=

scale=

Paints

color=

stroke_width=

stroke_join= [ :miter | :round | :bevel ]

stroke_cap= [ :butt | :round | :square ]

composite=

antialias= [ true | false ]

dither= [ true | false ]

Fonts

font_family=

font_weight= [ :black | :bold | :extra_black | :extra_bold | :extra_light | :invisible | :light | :medium | :normal | :semi_bold | :thin ]

font_width= [ :condensed | :expanded | :extra_condensed | :extra_expanded | :normal | :semi_condensed | :semi_expanded | :ultra_condensed | :ultra_expanded]

font_slant= [ :italic | :oblique | :upright ]

font_size=

Paths

fill_type= [ :even_odd | :inverse_even_odd | :inverse_winding | :winding ]

!move_to

!line_to

!curve_to

!arc_to

!close

!arc

!rect

!ellipse

!line

!stroke

!fill

!clip

!mask

Text

Images

filename=

image_id=

Shaders

!color

color=

!gradient

start=

end=

radius=

rotate=

!stop

color=

offset=

!noise

frequency=

octaves=

seed=

size=

type= [ :fractal | :turbulence ]

!pattern

filename=

texture_id=

translate=

rotate=

scale=

!blend

ratio=

mode=

Image Filters

!blur

radius=

!shadow

radius=

offset=

shadow_only= [ true | false ]

!offset

offset=

!dilate

radius=

!erode

radius=

!paint

See Paints

!color_matrix

matrix=

red= , green= , blue= , alpha=

scale= , offset=

brightness= , contrast= , saturation=

!blend

coefficients=

ratio=

mode=

!source

Path Effects

!dash

intervals=

offset=

!round_corners

radius=

!jitter

length=

deviation=

seed=

!path_matrix

matrix=

scale= , rotate=, translate=

!sum

Blend modes

:clear

:source

:dest

:over

:dest_over

:in

:dest_in

:out

:dest_out

:atop

:dest_atop

:xor

:add

:modulate

:screen

:overlay

:darken

:lighten

:color_dodge

:color_burn

:hard_light

:soft_light

:difference

:exclusion

:multiply

:hue

:saturation

:color

:luminosity